OMG! Christmas Update



Welcome to this year’s last update from the Online Modding Group. To make this a special one we have prepared several new releases for you, first details on Third Reich and we have some prizes we would like to give to you. So go ahead and read through the OMG! Christmas Update.

Content: OMG! News Update #2
  • Crysis Wars EX
    • Patch 1.1.1
    • Crysis Wars ESO 1.0
    • Download & Installation
  • OMG! Community Corner
    • SSM Aegis & SSM Patriot News
    • Community Release: MP-5
    • Community Release: Deadend & Settlement
    • PACMAN Christmas Competition
    • ModDB - Mod of the Year 2009
  • Inside OMG!
    • Third Reich
    • Vacant Positions
    • New People



With more than 2200 tracked players Crysis Wars EX is the most played Multiplayer modification for Crysis Wars. To support that the Online Modding Group is working on regular updates featuring new content and improvements.

Patch 1.1.1
After several small problems we are now able to present you a new patch for the last content update that updates EX to 1.1.1 and includes some new improvements combined with fixes for the existing problems.

Fixes
  • Fixed Rapid Fire issue that appears when switching attachments too fast.
  • Fixed the different server crashes.
  • Advertisment now gets correctly displayed in the menu.
  • Fixed the z_credits command to show the correct credits for Crysis Wars EX 1.1.1.
  • Fixed spectator bug on respawing in TIA and TCH.
  • Fixed sound echo in first and 3rd person while shooting with MP5.
  • Fixed the different sounds in Blitz.
  • Fixed 3rd person sound bug with SPARC and MP5: when the guy is far away, the sound plays smooth now
  • Fixed QueueVoice Crytek bug in TIA/TCH
Improvements
  • LAM-on-fly and Silencer-on-fly shortcut keys work now also for SOCOM, MP5 and AY.
  • Addition of new command allowing spawning additional weapons besides the SPARC Rifle in CH/TCH (z_ch_allowItems).
  • Updated Crysis Wars Extendend Server Options (ESO) to a newer version.
Balancing
  • Changed (Team)CryticalHit Weapon abandoned time to 10

Crysis Wars ESO 1.0
Together with Crysis Wars EX we are updating Crysis Wars Extended Server Options (ESO) to version 1.0.
Server administrators are used to SSM nowadays and so far it was only possible to run either EX or SSM. Based on SSM Patriot by Rod-Serling & his team the Online Modding Group has developed a new server-side modification for Crysis Wars EX that solves this problem and allows server administrators to use their beloved features together with Crysis Wars EX. Changes applied since the last public beta version can be seen in bellows’ list.

Features
  • Added ESO for the new game mode "BLITZ"
  • Addition of fun sounds that can be played by any player on a server using the chatcommand !sound "soundname".
Improvements
  • Renamed PenaltyBox to BadZone
  • ESO commands now start with "eso_" instead of "ssm_"
Fixes
  • Fixed Teamkill System
  • Several minor code fixes
Download & Installation
Crysis Wars EX 1.1.1 (including ESO 1.0) can be downloaded from various mirrors. If a mirror is not working or if you would like to add an additional mirror please let us know. We are always looking for people supporting us with hosting the necessary files. This patch requires version 1.1.0 installed.


We recommend the use of the installer version for players. Advanced users and server administrators can use the archived version of the modification for the installation.

OMG! Community Corner
This month´s Community Corner is all about great stuff for you, the community. We have so many things to share with you that the place in this news is not enough. Additional announcements will be made in the upcoming weeks about more community activities and we hope you like the following news.

SSM Aegis & SSM Patriot News
Today the Online Modding Group & the SSM Team at www.rodsmods.org would like to announce that the OMG! Stats System (developed by 1ApRiL) will be implemented in version 1.4.1 of the famous administration tool SSM Aegis. At the same time, the existing OMG! Stats homepage will receive several updates including reworked achievements (Medals & Pins).



While SSM Aegis is still heavily used by server administrators, the newer tool SSM Patriot will soon be released to replace SSM Aegis. This new SSM modification is not only far more efficient than Aegis, it also includes Phoenix, an anticheat system written by CorneN. This mod will also include the OMG! Stats System.

Community Release: MP-5
Many people asked us if we could release the MP-5 as a single community asset. Today we do exactly that. You want it? You get it! And that is not the only news about the MP-5. We have decided to activate the dual wield mode for this special release.

 

The downloaded file contains all required assets, animations, sounds and scripts. Additional information and installation instructions can be found in the ReadMe file. Credit for the model and the texture goes to Christian Bliss, Vert-X for all the animations and integration and zygurt for the sound.


Community Release: Deadend & Settlement
Crysis Wars EX 1.0.0 contained a new PS map called Deadend and Crysis Wars EX 1.1.0 contained another new PS map called Settlement. Both maps were not available without Crysis Wars EX till now. As a special Christmas present we are releasing both maps as separate downloads, available for Crysis Wars players without the modification. Credit for Deadend goes to Nerv3 and for Settlement to c4Te. Enjoy this release.

 


PACMAN Christmas Competition
Today we are starting our PACMAN Christmas competition. Find Pacman and his friends on the new Crysis Wars EX maps and win a special Christmas present that includes rare Crysis merchandising, lanyards and many more things.



To participate in the competition you only need the Crysis Wars trial version and Crysis Wars EX 1.1.1. Look through the new maps introduced with the 1.1.0 Content Update and send us a screenshot of Pacman and his four friends to omg-modding[at]online.de. The competition ends at the 31st of December at 1am CET. The winners will be announced right after the deadline.
To make it a bit easier we have prepared some small hints for you. Follow them and the present is yours.

  • Ice_EX: Hiding in such a cold area might not be the best idea. It was leading to Pacman being frozen and he is now waiting for you to be rescued.
  • Treehouse_EX: A sniper reported a red ghost flying around in this area. Make sure to take your photo before he vanished again.
  • Settlement: To have a better overview this ghost has chosen a high spot only accessible for spectators.
  • Village: Think about the perfect place for a BLUE ghost to hide.
  • Industrial_EX: A scientist saw a strange shadow inside the main building. Illusion or reality?

ModDB – Mod of the Year 2009
As in every year the homepage www.moddb.com is organizing the “Mod of the Year” award. As one of the few mods that have been released in 2009 we want to represent the Crysis community as good as possible.



Therefore we would be thankful if you could vote for Crysis Wars EX. In this first round you can vote for as many mods as you want.

Inside OMG!
The last two months the team was finalizing Crysis Wars EX while the management started already planning for the upcoming projects that will keep us busy in 2010. Therefore we have as always several new people joining us and of course there are still vacant positions.

Third Reich
This month we want to show you some first progress on Third Reich (known as Project 03). Third Reich is a modification for Crysis Wars that aims for a competitive Singleplayer experience in an alternative universe. The modification is using Cel Shading and other additions to create a unique visual experience. So today we have a first in-game shot for you.



Vacant Positions
This month we can welcome several new talented people in our team but there is still place for more in some sections. Please see bellow’s list for the vacant positions.

Crysis Wars EX
  • Translator (French, Polish, Spanish, Czech)
Third Reich
  • SP Level Designer
  • Environment & Props Artists
If you are interested in joining the Online Modding Group please write us a PM or a mail (omg-modding[at]online.de).

New People
With a new project being started in our team there were several positions that had to be filled with new talented people. So please welcome the following new members (sorted by the different projects).

Crysis Wars EX Developers
  • RevolutionX - Programmer
Third Reich Developers
  • Boebi – Level Designer
  • Oni – Game Designer
  • Elias – Concept Artist
  • Göddy – Concept Artist
  • Mistermoo – Weapon Artist
  • Radcliff – Environment Artist
  • MonkeyMhz – Character Artist
  • Revand – Character Artist
  • Nightwolf – Props Artist
General OMG! Team
  • Ash712 – 2D Designer
  • sErBz – Focus Tester
  • Heimscheisser – Hungarian Translator
This was the last update for this year. The next update can be expected at the end of January or probably earlier depending on the progress we are making. We wish you peaceful holidays and a happy new year 2010. May it be as successful as 2009 for our team.

Sincerely,

Your Online Modding Group

Patch 1.1.1 Announcement

Not everything went that well the other day when we released Crysis Wars EX 1.1.0 and therefore the team is working on a first patch to fix the biggest issues we currently have. The patch should be ready within 10 days and should also fix the server crash that appears after a while together with some fixes for the Blitz game mode. We hope you can still enjoy Crysis Wars EX during that time and are looking forward to more feedback regarding the current version.

Sincerely,

Your Online Modding Group

Crysis Wars EX 1.1.0 Release



It is time to release Crysis Wars EX 1.1.0 and allowing you to enjoy new modes, new weapons and many other changes that have been applied by our development team. This news will provide you the first steps into the universe of Crysis Wars EX, so check it out, download the modification and join us.

Crysis Wars EX 1.1 Features
Please note that the changelist below is just a part of the full list.

FEATURES
  • Addition of new game mode: Crytical Hit.
  • Addition of new game mode: Team Crytical Hit.
  • Addition of new game mode: Blitz.
  • Addition of new weapon to PS/CH/TCH: EP-SPARC Rifle
OMG! STATS
  • Raising OMG! Stats maximum level from 40 to 75.
  • Added shortcut on key to print stats.
  • Allowing spectators to print stats of in-game players.
MAPS
  • Added new PowerStruggle map "Settlement".
  • Added new BLITZ map "Village".
  • Added an overworked EX version of the IA/TIA/CH/TCH map "Industrial".
  • Added an overworked EX version of the IA/TIA/CH/TCH map "Ice".
  • Added an overworked EX version of the IA/TIA/CH/TCH map "Treehouse".
  • Added an overworked EX version of the IA/TIA/CH/TCH map "Coast".
  • Activated Crytical Hit and Team Crytical Hit for all IA/TIA maps.
IMPROVEMENTS
  • Added key to attach / detach the LAMRifle attachment on the fly.
  • Added key to attach / detach the Silencer attachment on the fly.
  • Added SPARC prototype poster.
  • Scaled up the size of the Reflex Sight
  • LTV: Armed variants have slightly increased armour values.
  • All vehicle with MG turrets: Gunner turret now turns and pitches with vehicle, not independently.
  • All vehicles: Splash damage received from explosive weapons works more realistically.
BALANCING
  • Reduction of damage applied to players when falling from a higher ground.
  • FY71: Raised the rate of fire from 610 to 615.
  • SCAR: Slightly raised the base recoil values between 5 and 10%.
  • SCAR: Slightly decreased all sights/scopes recoil and spread bonuses, even when proning or crouching.
  • Decrease of the LAW rocket speed & rebalancing to ensure fair vehicle combat.
  • Nano Disruptor/EMP Grenade: Reduced minimum blast radius from 12 to 0.1, max. radius is still 12.
FIXES
  • Fixed MOAC shards not disappearing SDK bug.
  • Fixed LAW 1st person firing animation that would only be displayed during the third rocket firing.
  • z_name feature was not compatible with CryStats system
  • Statistic title was wrong on GlobalRoundStats when using "stats" with PlayerName argument



Download Details
We provide two Crysis Wars EX install methods. The first one is an installer; we moreover recommend players to use this installer version. The installer will lead you through the full installation process, and will place a shortcut on your desktop to start Crysis Wars EX.

The second method is a simple .rar archive that should be used by Server Administrators to upgrade their servers to Crysis Wars EX.


Public Servers
Thanks to FusioN Multigaming and Nürnberg Panthers we are able to provide you three Public Servers where you can try out Crysis Wars EX 1.1.0. We hope that additional servers for the different territories are provided by the community so do not worry if there is no server available right after the release of Crysis Wars EX 1.1 for your territory.

Panthers - EX 1.1.0
IP: 81.3.59.242:46350
Gamemode: Blitz

!.:FusioN:..:Blitz.!
IP: 188.40.128.196:64700
Gamemode: Blitz

!.:FusioN:..:TEAM_Crytical_Hit:.!
IP: 188.40.128.196:64800
Gamemode: Team Crytical Hit

What Next?
After the release of Crysis Wars EX we will make a short break, enjoy what we have created and start working on a new patch because even if the release is quite stable there are still tons of things we want to polish.

At the beginning of 2010 we will evaluate the success of Crysis Wars EX and will decide if it is worth it to start the development of Crysis Wars EX 1.2. So it is up to you now to show you want to have and want to play Crysis Wars EX and want ongoing support with new modes, maps, features and improvements.

That´s it. You now know everything you need to know to be able to play Crysis Wars EX. We hope you have a good time and of course your feedback is very welcome.

Sincerely,

Your Online Modding Group

Homepage Update

We are currently updating our homepage with the latest information about Crysis Wars EX 1.1 and therefore some parts of the homepage won´t be available for several hours. We will activate this pages again as soon as we are done.

Thanks for your patience.

Crysis Wars EX 1.1 to be released 25.11.09



Welcome to the last news piece about Crysis Wars EX before the actual release will happen. We are proud to announce that Crysis Wars EX will be released on Wednesday, the 25th of November during the evening.

In addition to that we have prepared a short video for you showing the new map Village and Blitz, our upcoming new and round based game mode. The video shows a typical round of Blitz:
  • The U.S. team spawns on the beach and prepares to invade the village.
  • Once reaching a radio they are calling an airstrike, what will activate the alarm signal all over the village.
  • If the North Korean army is unable to disable the signal, the U.S. airforce is bombing the prototype weapon facility.



We hope you enjoy the video and are happy as we are that Crysis Wars EX 1.1.0 is finally going to be released very soon.

Sincerely,

Your Online Modding Group

Crysis Wars EX Update #11




Welcome to the last Crysis Wars EX Update before the release of Crysis Wars EX 1.1.0. Today is a good day and I want to let you all know that we are happy to announce that we have finalized Crysis Wars EX 1.1.0 and are ready to release it pretty soon. But before we do that there are still several things we have to prepare. So please give us the time.

Crysis Wars EX 1.1.0 Changelog
During the last weeks we have added more and more improvements, features, fixes to the changelog but this list was never intended to be the complete list. So here is the final and complete list of changes for Crysis Wars EX 1.1.0.

FEATURES
  • Addition of new game mode: Crytical Hit.
  • Addition of new game mode: Team Crytical Hit.
  • Addition of new game mode: Blitz.
  • Addition of new weapon to PS/CH/TCH: EP-SPARC Rifle
  • Added feature allowing players to pause the game (z_allowGamePause)
OMG! STATS
  • Raising OMG! Stats maximum level from 40 to 75.
  • Added shortcut on key to print stats.
  • Allowing spectators to print stats of in-game players.
  • Client CVar to show/hide each stats HUD. 
  • Additon of client side CVars to adjust the displaying of the OMG! Stats HUD windows (z_statsHUDInstant, z_statsHUDRound, z_statsHUDAssist, z_statsHUDAll)


HUD
  • Added a kill assist HUD window
  • Addition of help HUD window
  • Addition of ingame advertising in the menu for OMG! partners.
  • Added many options in the ingame "Settings" menu HUD, reflecting the newly introduced features.
MAPS
  • Added new PowerStruggle map "Settlement".
  • Added new BLITZ map "Village".
  • Added an overworked EX version of the IA/TIA/CH/TCH map "Industrial".
  • Added an overworked EX version of the IA/TIA/CH/TCH map "Ice".
  • Added an overworked EX version of the IA/TIA/CH/TCH map "Treehouse".
  • Added an overworked EX version of the IA/TIA/CH/TCH map "Coast".
  • Activated Crytical Hit and Team Crytical Hit for all IA/TIA maps.
  • Added MP5 weapon spawns to Industrial_EX, Ice_EX, Coast_EX and Treehouse_EX
  • Treehouse_EX: Removed spectator points that were obscured by vegetation.
  • Treehouse_EX: Removed random vegetation scattered across the map.
  • Treehouse_EX: Tweaked environment draw distance from 5/45000 to 500/500.
  • Treehouse_EX: Tweaked all vegetation objects draw/sprite settings for performance.
  • Industrial_EX: Lowered LOD on some buildings that were outside of the play area.
  • Industrial_EX: Found and removed 3 more export faults.
  • Industrial_EX: Changed detail layers view dist ratio from 2 to 1.
  • Industrial_EX: Moved particles closer to object.


IMPROVEMENTS
  • Added key to attach / detach the LAMRifle attachment on the fly.
  • Added key to attach / detach the Silencer attachment on the fly.
  • Addition of server-side CVar to change the initial player equipment.
  • Addition of server-side CVar to change the fall damage.
  • Added SPARC prototype factory posters
  • Scaled up the size of the Reflex Sight
  • Addition of console command to print out the own stats (z_stats)
  • Added server side CVar to change the NK & US nanosuit skins (z_suitSkinNK & z_suitSkinUS)
  • Added server side CVar to modify the player speed for multiplayer (g_playerSpeedMultMultiplayer)
  • Added server side CVar to modify the height jump in the different modes (g_playerHeightJumpMult).
  • Added server side CVar to modify the height jump in strength mode (g_playerSuitHeightJumpMult).
  • Added server side CVar to modify the fall damage (g_playerFallDamageMult).
  • Added an additional server side CVar (z_overtimeValue) allowing admins to modify the overtime feature of Crysis Wars.
  • Addition of server side CVars to tweak the game pause feature (z_gamePauseOnInitTime, z_gamePauseOnFreezeTime, z_gamePausePostFreezeTime, z_gamePauseMaxPlayerRequests)
  • Addition of server side CVars to tweak the new Blitz game mode (z_blitz_buyTime, z_blitz_NKdefuseTime, z_blitz_USairstrikeCallTime, z_blitz_startupSpawnTime, z_blitz_allowTeamChange, z_blitz_switchRoundsNumber, z_blitz_USairstrikeArriveTime, z_blitz_endRoundAfterDefuse)
  • Added new server side CVars allowing admins to restrict items in CH, TCH and Blitz (z_restrictItemsCH, z_restrictItemsTCH, z_restrictItemsBlitz)
  • CivCar, LTV, ASV, Truck: Vehicle interacts with water/ocean more realistically.
  • CivCar, Truck: Many tweaks done to the handling and performance.
  • LTV, Spawn Truck: Increased vehicle weight. The vehicles perform similarly, but behave more realistically.
  • LTV: Armed variants have slightly increased armour values.
  • All vehicle with MG turrets: Gunner turret now turns and pitches with vehicle, not independently.
  • All vehicles: Splash damage received from explosive weapons works more realistically.

BALANCING
  • Reduction of damage applied to players when falling from a higher ground.
  • Reduced strength jump maximum energy consumption from 40 to 30.
  • FY71: Raised the rate of fire from 610 to 615.
  • SCAR: Slightly raised the base recoil values between 5 and 10%.
  • SCAR: Slightly decreased all sights/scopes recoil and spread bonuses, even when proning or crouching.
  • Hurricane: Balanced effectiveness against all vehicles, including armoured vehicles.
  • FGL40: Replaced all FGL40 grenades by bouncing grenades, for delayed explosion.
  • FGL40: Reduced the FGL40 Nano/EMP grenade effect and particle maximum radius from 10 to 7 meters.
  • FGL40: Reduced the FGL40 Nano/EMP Grenade damage from 60 to 0.
  • LAW: Added LAW auto-target feature.
  • Decrease of the LAW rocket speed & rebalancing to ensure fair vehicle combat.
  • Nano Disruptor/EMP Grenade: Reduced minimum blast radius from 12 to 0.1, max. radius is still 12.
  • C4: Increased carrying capacity to 2. Player can only lay 1 at a time however.
  • Silencer: Silencers now provide a -10% global recoil bonus
  • Silencer: Silencer damage reduced or improved depending on the weapon.
  • LAM: Raised min./max. spread to the SCAR, SMG, Minigun, SOCOM & AY69's LAM values to 5%.
  • The LAM now only provides a -15% min./max. spread bonus (instead of the original 25~40%).
  • All vehicles: Altered damages for various weapons. Some were doing no damage at all.
  • Gauss Tank: Gauss Ammo capacity increased to 15 rounds.
  • All TAC Tanks: Removed Coaxial MachineGun from TAC driver’s seat.
  • All TAC Tanks: Greatly decreased the TAC handling/performance.
  • NK APC: Decreased engine power.


FIXES
  • Fixed MOAC shards not disappearing SDK bug.
  • Fixed LAW 1st person firing animation that would only be displayed during the third rocket firing.
  • Fixed SOCOM OOA tracers that were not showing correctly in 3rd person.
  • Hits number on InstantStats HUD were counted wrong
  • z_name feature was not compatible with CryStats system
  • Statistic title was wrong on GlobalRoundStats when using "stats" with PlayerName argument
  • Fixed LTV's Gunner turret light so that it works.
  • Fixed an issue with mounted machine guns not using tracers.
COMMUNITY CONTRIBUTIONS (The original developer is listed in brackets)
  • Added FlowGraph Plugin System (JamesRyan & Cry-Vlok)
  • Added Custom Skyboxes (FarCryer)
  • Added Custom Vehicle Skins for the LTV (FarCryer)
  • Added European Nature Set v0.8 (michi:be)
  • Added Pacman Character Assets (Missing.String)
  • Added Air Condition Assets (Jaco_E)
  • Added Wheelbarrow Asset (Darfid)
  • Added Crysis Cover Skin (FarCryer)
  • Added Iron Man Nanosuit Skin (AngryPirate)
  • Added Bloody Nanosuit Skin (FarCryer)
  • Added Red Nanosuit Skin (Sp3cTeR!)
  • Added Abaddon Nanosuit Skin (Abaddon)
  • Added White Carbon Skin (FarCryer)
  • Added Grey Nanosuit Skin (FarCryer)
  • Added Amphitryon Nanosuit Skin (FarCryer)
  • Added Black, Red & Gold Nanosuit Skin (FarCryer)
  • Added Blue Nanosuit Skin (DjSpider)
  • Added Urban Camo Skin (shadypepe)
  • Added Swedish Nanosuit Skin (FarCryer)
  • Added new weapon: H&K MP5-N (Christian Bliss)
  • Added NK Nanosuit Package (Revski)
  • Added Asian Nanosuit 'Red Camo' Skin (the_grim)


Crysis Wars Extended Server Options
The Server Side Mod (SSM) originally developed by Hawkeye is a very famous modification allowing administrators to adjust server settings. With this modification he built a base for future projects just as SSM Aegis or SSM Patriot.

We are proud to have vecchia in our team, one of the originally developers of SSM Patriot that is now working on Crysis Wars ESO. This is mainly a server side extension that works in collaboration with Crysis Wars EX and allows administrators to continue using their favorite and loved SSM features. Of course this is just the base. Crysis Wars ESO will be updated independently what means you can expect regular updates to this system.

The version included in Crysis Wars EX is an early BETA version that is not officially supported by us. Use at your own risk (for now). The current features of Crysis Wars ESO are listed below:

  • Connection logging
  • Chat logging
  • Hit logging
  • Spam messages.
  • Chat commands available for admins and players to execute extended server options.
  • Possibility to mute the chat.
  • Team kill custom options
  • Admin invincibility
  • Premium state allowing specific users to spawn with and extended equipment.
  • Options to define the starting equipment of all players including the attachments.
  • Kill streak feature
  • Custom headshot message
  • Custom welcome message
  • Map abandon feature
  • Factories custom messages
  • Players names protection

That’s it for this news update. Soon we will announce the definite release date for Crysis Wars EX 1.1.0. Just give us some more time to prepare the release and servers properly.

Sincerely,

Your Online Modding Group

Crysis Wars EX Update #10



Welcome to the tenth news update on Crysis Wars EX. This is part three on our way towards the release of Crysis Wars EX 1.1 and just some days left till we finally can release the next version.

New Gamemode: Blitz
We already announced two new game modes for Crysis Wars EX: Crytical Hit and Team Crytical Hit. Today we are finally ready to introduce you to the third new game mode of our upcoming release.

The Crysis Wars EX game mode Blitz is an objective and round based game mode that forces the player to work close with his team to complete the goal of the team he has chosen. Players joining the U.S. forces have to call an airstrike using a North Korean radio station. Players joining the North Korean forces have to defend those radio stations.

 

Crysis Wars EX 1.1 features a new variety of console commands allowing server administrators to adjust the game mode to their needs.

  • z_blitz_buyTime – Defines the time in seconds players can buy weapons & equipment at the start of a round.
  • z_blitz_NKdefuseTime – Time North Korean players require to stop the radio transmission.
  • z_blitz_USairstrikeCallTime – Time U.S. players require to start the radio transmission.
  • z_blitz_startupSpawnTime – Defines the time in seconds players have to wait at the start of each round.
  • z_blitz_allowTeamChange – If enabled the server will switch teams automatically.
  • z_blitz_switchRoundsNumber – Defines the number of rounds that have to be played before the teams will be switched.
  • z_blitz_USairstrikeArriveTime – Time it takes till the radio transmission has been successful.

Crysis Wars EX 1.1 Community Polls
The last weeks we have been starting several polls to let you, the community, decide what content gets added to Crysis Wars EX. All polls have been closed and here are the results. Of course we will continue this process and will also in the future keep special decisions about the development up to you.

MP-5
The winner of this poll is the Snow Camouflage with 16 votes followed by the Black original MP-5 with 13 votes. Therefore the MP-5 featured in Crysis Wars EX is using the Snow Camouflage

 

Nanosuit Skins
As we mentioned in an update before the server administrators have the chance to change the nanosuit skins during a round to a one they want to use. We had several categories for the different US suits and here are the winners

Unique / Funky
  1. Crysis Cover Skin by FarCryer
  2. Iron Man Skin by AngryPirate
  3. Bloody Nanosuit Skin by FarCryer
Simple / Monochrome
  1. Red Nanosuit Skin by Sp3cTeR!
  2. Abaddon Nanosuit by Abaddon
  3. White Carbon Skin by FarCryer
Pattern/Tribal
  1. Grey Nanosuit Skin by FarCryer
  2. Amphitryon Skin by FarCryer
  3. Black, Red & Gold by FarCryer

Camouflage
  1. Blue Nanosuit Skin by DjSpider
  2. Urban Camo Skin by shadypepe
  3. Swedish Nanosuit Skin by FarCryer
That´s it! More information about the upcoming release of Crysis Wars EX 1.1 will follow the next days including more information on the different maps featured in the latest version of Crysis Wars EX and the final and complete changelog.

Sincerely,

Your Online Modding Group

Crysis Wars EX Update #9


Welcome to the ninth news update on Crysis Wars EX. This is part two on our way towards the release of Crysis Wars EX 1.1. The team is still fixing some bugs and preparing the release but we should be ready to release the update in some weeks.

H&K MP5
In the last update you got a first look at the new EP-SPARC Rifle featured in Crysis Wars 1.1. Well this is not the only new weapon. In this update you get a first look at a new MP5 that has been originally designed by the company Heckler & Koch.

The one used in Crysis Wars EX is a custom MP5-N (Navy) with R.A.S. (Rail Adapter System), Folding Stock and S.A.S. (Special Air Service) tag. Players can either pick up this beauty in (Team) Instant Action levels or buy it in Power Struggle matches for a fair prize. Players can attach a Silencer, LAM or a Flashlight to this weapon.

The model and the texture were contributed by Christian Bliss, the animations were done by our team member Vert-X.



Factsheet: H&K MP5
Magazine Capacity: 35
Maximum Clips: 4
Damage (default): 18
Fire Rate: 750 shots per minute
Recoil: medium
Spread: medium
Availability: (Team) Instant Action, Power Struggle
Prize: 75 Prestige Points

We have prepared several different textures for this weapon. Unfortunately you will be only able to use one of them in Crysis Wars EX 1.1. To decide which one is used in Crysis Wars EX we have opened a new community poll allowing you the community to tell us which texture you want.

 
(MP-5 “black” & “desert”)

 
(MP-5 “jungle” & “snow”) 

..::VOTE NOW::..

Crysis Wars EX 1.1 Changes
We are on our way to 1.1 and it is again time to reveal some more features, improvement and fixes for our upcoming content update .

  • [HUD] Added a kill assist HUD
  • [HUD] Added an help HUD 
  • [HUD] Addition of ingame advertising in the menu 
  • [HUD] Added many options in the ingame "Settings" menu HUD, reflecting the newly introduced features.
  • [IMPROVEMENT] Civilian car, LTV, ASV, Truck: Splash damage received from explosive weapons work more realistically. 
  • [IMPROVEMENT] Civilian car, LTV, ASV, Truck: Vehicle interacts with water/ocean more realistically. 
  • [IMPROVEMENT] Civilian car, Truck: Many tweaks done to the handling and performance. 
  • [IMPROVEMENT] Scaled up Reflex Sight to the size of a real one
  • [BALANCE] FGL40: Replaced all FGL40 grenades by bouncing grenades, for delayed explosion. 
  • [BALANCE] FGL40: Reduced the FGL40 Nano/EMP grenade effect and particle maximum radius from 10 to 7 meters. 
  • [BALANCE] FGL40: Reduced the FGL40 Nano/EMP Grenade damage from 60 to 0. 
  • [BALANCE] C4: Increased carrying capacity to 2. Player can only lay 1 at a time however. 
  • [BALANCE] Gauss Tank: Gauss Ammo capacity increased to 15 rounds. 



That´s it! More information about the upcoming release of Crysis Wars EX 1.1 will follow soon including more information on another game mode.

Sincerely,

Your Online Modding Group

Crysis Wars EX Update #8



Welcome to this update about Crysis Wars EX. We are making good progress and therefore we start today with more regular updates that lead the way for the release of our 1.1 Content Update for your favorite Multiplayer modification.

EP-SPARC Rifle
In our first Monthly Update we introduced you to two of the new game modes: Crytical Hit and Team Crytical Hit. In these game modes players are equipped with one weapon only. Today we are finally able to introduce you to this new weapon. Fighters all over the world please welcome the EP-SPARC Rifle.

This electrically powered semi-automatic particle accelerating cannon is the newest invention of the Mc Tiller Martins Group. This weapon is very accurate and one of the most deadly weapons in the world.



There are two different versions available on the battlefield: The EP-SPARC-2, also known under the codename “Crytical Hit” is only available to nanosuit equipped elite teams. The reason for that is the experimental gas used in this weapon that was found first in the alien mother ship. This gas is boosting the human potential allowing soldiers to jump higher and run faster, but still has unknown side effects over time and so is therefore not required for the long run.

The EP-SPARC-3-5 is the latest installment of the SPARC series and is available to all nanosuit equipped soldiers. This was achieved by reducing the production costs for such a weapon. The experimental gas was replaced by liquid nitrogen and some other parts in the mechanic have also changed. The EP-SPARC-3-5 is thus not as accurate as the EP-SPARC-2. Moreover, the ice sparks generated by the weapon are smaller and therefore cause less damage on victims. While the EP-SPARC-2 is able to shoot unlimited ice sparks, the cooling nitrogen needs to be recharged after 5 shots with the EP-SPARC-3-5 Soldiers can attach a LAM to both weapons and can equip them with a scope of their choice (Reflex, Assault Scope, Sniper Scope).

Factsheet: EP-SPARC-2
Magazine Capacity: ∞ (unlimited)
Maximum Clips: ∞ (unlimited)
Damage (default): 200
Fire Rate: 100 shots per minute
Recoil: none
Spread: none
Availability: (Team) Crytical Hit

Factsheet: EP-SPARC-3-5
Magazine Capacity: 5
Maximum Clips: 4
Damage (default): 150
Fire Rate: 45 shots per minute
Recoil: high
Spread: medium
Availability: Power Struggle
Prize: 600PP



Crysis Wars EX 1.1 Changes
We are on our way to 1.1 and it is again time to reveal some more features, improvement and fixes for our upcoming content update.
  • [STATS] Shortcut on key to print stats.
  • [STATS] Spectators allowed printing stats of in-game players.
  • [STATS] Client CVar to show/hide each stats HUD.
  • [IMPROVEMENT] Added options to adjust the in-game EX HUD to personal wishes.
  • [IMPROVEMENT] Added server-side CVar to change initial player equipment in real time.
  • [IMPROVEMENT] All Light Tanks: Splash damage received from explosive weapons works correctly.
  • [IMPROVEMENT] All Light Tanks: Gunner turret now turns with vehicle, not independently.
  • [BALANCE] FY71: Raised the rate of fire from 610 to 615.
  • [BALANCE] All TAC Tanks: TAC ammo capacity set at 2 rounds.
  • [BALANCE] All TAC Tanks: Removed Coaxial MachineGun from TAC driver’s seat.
  • [BALANCE] All TAC Tanks: Greatly decreased the TAC handling/performance.
  • [FIX] Fixed MOAC shards not disappearing SDK bug.
  • [FIX] Fixed LAW 1st person firing animation that would only be displayed during the third rocket firing.
  • [FIX] Fixed SOCOM OOA tracers that were not showing correctly in 3rd person.

Crysis Wars EX Community Vote
There are currently four open polls in our forum allowing you to be involved in a future decision. The question is still which custom made nanosuit skins you would like to see in Crysis Wars EX. If you would like to vote please click on the links below.
The polls will be closed at the 26th of October. Make sure you have used your right to vote before the deadline hits.

That´s it! More information about the upcoming release of Crysis Wars EX 1.1 will follow soon including more information on another game mode and some more maps and weapons.

Sincerely,

Your Online Modding Group

OMG! Monthly Update #1 (October)



Welcome to the first Monthly Update brought to you by the Online Modding Group. This updates will feature news about the Crysis Wars EX universe and other upcoming projects brought to you by the Online Modding Group.

Content: OMG! News Update #1
  • Crysis Wars EX
    • Status Update
    • New Game Mode:  Crytical Hit
  • OMG! Community Corner
    • Community Vote: Nanosuit
    • Release: Sniper Only Modfication
  • Inside OMG!
    • PreCrysis
    • Meet the Team
    • Vacant Positions
    • New People
Crysis Wars EX
With more than 1700 tracked players since its initial release, Crysis Wars EX is the most played Multiplayer modification for Crysis Wars. To support these players, the Online Modding Group is working on regular updates featuring new content and improvements the community is waiting for.

 
(Name: Village, Gamemode: TBA)

Status Update
Our development team is working hard to get the next version of Crysis Wars EX ready as soon as possible. This content update will feature several new game modes and other useful improvements. In this update we will reveal more features of the upcoming content update but be aware that this is not the final list of features. There will be more revealed during the next weeks.

  • [FEATURE] New game mode added: Crytical Hit (CH).
  • [FEATURE] New game mode added: Team Crytical Hit (TCH).
  • [FEATURE] Added a new ingame pause feature.
  • [IMPROVEMENT] Increased water resistance effect of all cars and trucks
  • [IMPROVEMENT] Added Console Commands to print stats and help
  • [BALANCE] The LAM now only provides a -15% min./max. spread bonus (instead of the original 25~40%).
  • [BALANCE] Silencer: Silencers now provide a -10% global recoil bonus
  • [BALANCE] Silencer: Silencer damage reduced or improved depending on the weapon.
  • [BALANCE] LAW: Added LAW auto-target feature.
  • [FIX] Hits number on InstantStats HUD were counted wrong
  • [FIX] z_name feature was not compatible with CryStats system
  • [FIX] Statistic title was wrong on GlobalRoundStats when using "stats" with PlayerName argument

(Team) Crytical Hit
The Crytical Hit (respectively Team Crytical Hit) game mode is a variant of the Instant Action (respectively Team Instant Action) game mode, pretty much resembling Unreal Tournament/Quake's InstaGib game mode with some additions:

The player spawns automatically with a new weapon introduced in Crysis Wars EX 1.1 that kills in one-hit, no other weapons are usable, and the nanosuit has some boosted abilities such as a more powerful strength jump, or a faster acceleration in speed mode, although the energy consumption is more eager in that case. The goal of a TCH/CH match being the same as in TIA/IA: to score more points than the opponent.

 
(Name: Village, Gamemode: TBA)

OMG! Community Corner
Our community corner will bring you latest updates about the latest happenings about the Online Modding Group and its related projects. This can be a new vote or new content on our homepage, the release of additional files or anything else that might be interesting for you.

Community Vote: US Nanosuit Skins
In our last update we revealed a new feature that allows server administrators to change the skin of the nanosuit on the fly for the different teams. Now there are a lot of nanosuit skins out there on Crymod and other sites but we just want to add the best of them to Crysis Wars EX.

Therefore you have the chance to vote for your favorite nanosuit skin in our forum. The suits that get the more votes in this community poll will be added to Crysis Wars EX 1.1.

Due to the small amount of NK skins and the large amount of available custom skins for the US nanosuit we have created only a vote for US nanosuit skins. Follow the links below to get to the Community Votes:

 
(Name: Village, Gamemode: TBA)

Release: Sniper Only Modification
The “SniperOnlyMod” is a small yet simple modification of the (Team) Instant Action game mode created by TheBlackDead, specifically designed for an upcoming ESL event, and allowing players to fight and frag each other with a DSG-1 Sniper Rifle.
At every spawn, players get equipped with a SOCOM and a DSG-1 Sniper Rifle (including the LAM attachment and a Sniper Scope). All TIA/IA maps have no weapon or grenade spawn points. The goal of a “SniperOnly” match stays the same as in TIA/IA: to score more points as the opponent. Interested players can download this modification at our homepage.

Download SniperOnlyMod @Crysis-Wars-EX.com


(Booom Headshot!)

Inside OMG!
We present you Inside OMG! the section about the people behind Crysis Wars EX and the other projects. Who joined and what positions are vacant? To get answers to these question please continue reading.

Pre Crysis
Just some weeks ago ReCryation, the modding team behind the PreCrysis Single Player modification decided to join the Online Modding Group to use the development resources we have and to help each other with the various projects.

PreCrysis is Crysis as it was planned and envisioned in 2006. Every player knows the story changed during development several times. This modification is divided in three main parts, or acts.
In the first act the player is fighting against the North Korean army upon arrival. The second act will feature the alliance with the North Koreans to fight against the aliens inside the ice sphere. The third and last act will eventually take part in the alien mothership where the player fights back against the aliens in order to ensure the survival of our planet.


(Pre Crysis)

Meet the OMG! Team: Icarus
Welcome in the “Meet the OMG Team” section where we will introduce you to the different members of the Online Modding Group. It is always exciting to know more about the people that work on something you play and therefore we thought it might be a good addition to our regular updates. This week we will introduce you to Icarus, one of the new members that joined us together with the whole team of the Pre Crysis modification.

Hi, my name is Dave Bechtum, I'm 15 years old and I live in The Netherlands. I'm currently in highschool, exam class. At the Pre Crysis modification I am working as a Game Designer, getting the gameplay into a level. What I do is called "Prototyping", creating the basic gameplay elements and the layout. I am creating a rough version of a map; add all the AI, make basic AI navigation and special events like earthquakes and falling rocks. It then gets passed on to the rest of the team, this way everyone gets a basic idea of what the map is going to be like. Hopefully Pre Crysis will turn out great and that you will all have a great time playing it.


(Pre Crysis)

Vacant Positions
With Crysis Wars EX, Pre Crysis and another unannounced project in development we are always looking for talented people that want to join a big and joyful bunch of modders.

Crysis Wars EX
  • Texturer
  • Focus Tester
Pre Crysis
  • Texturer
  • Sound Designer
  • Level Designer (trained with the trackview editor)
Project 03
  • Concept Artist
  • Character Artist
We offer you the chance to work in a big team with people from all over the world to improve a great game and add tons of new features to it to make it even better. We have experienced people in our team that help you improving your skills and learn from each other.

If you are interested in joining the Online Modding Group please write us a PM or a mail (cate@go4more.de).


(Pre Crysis)
New People
Several new people joined the Online Modding Group in the last weeks. Please welcome the following new members (sorted by projects).

Crysis Wars EX
  • Cayman – 3D Artist
  • mars – 2D Artist
  • Stefano – Programmer
  • zygurt – Sound Designer
PreCrysis
  • Maarten – Lead Level Designer
  • Sondre – Level Designer
  • Dave – Level Designer
  • Cyrus – Jungle Designer
  • Harrison – AI Designer
  • Andy – Mission Designer
  • Aleksey – HUD Programmer
  • Seth – TOD Artist
  • Jake – Particle Artist

Testers
  • DarkLite
  • Quaterno
  • ppff
  • Cr4nk
  • Agent5123

This was the first Online Modding Group Monthly Update. We hope it was not too much text but there was quite a big break between this update and the last, and we had much to tell, though this is but a teaser of what's to come soon.

Sincerely,

Your Online Modding Group

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